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Instrument Frequency Range Chart: Fundamentals, Harmonics and Problem Bands

Updated 2026-08-15 By Glen Gomez Meade, Composer and mix engineer
Quick answer

Recorded instruments split into two frequency zones: the fundamental range that sets pitch and the harmonic range that sets character. A kick drum has fundamentals from 40 to 100 Hz but its audible attack lives at 2 to 5 kHz. A four string bass guitar starts at 41.2 Hz on the open low E yet carries its definition between 700 Hz and 2.5 kHz. Almost every instrument in a full arrangement has energy between 200 and 400 Hz, which is why that band is where mixes turn muddy.

Definition: An instrument's fundamental frequency is the pitch you name it by, while its harmonics are the whole-number multiples above that pitch which carry timbre, attack and the sense of which instrument you are hearing.

This is the chart I keep open while mixing, because nearly every EQ decision comes down to knowing whether you are touching an instrument's fundamental or its harmonics. Cutting 250 Hz on an acoustic guitar removes boxiness. Cutting 250 Hz on a bass guitar removes the note. Same frequency, opposite outcome, and the only thing that distinguishes them is where each instrument's fundamental range actually sits.

What does every instrument's frequency range actually look like?

Read this table in four columns rather than one. The fundamental range is the span of actual pitches the instrument produces, which is a fact of the instrument's tuning and physical size. The character region is the harmonic band that makes it recognisable, and it is almost always higher than people expect. The problem band is where that instrument most often fights everything else in an arrangement. The last column is what the problem sounds like when you have it.

Fundamental ranges are the pitches produced. Character and problem bands are harmonic regions and overlap between instruments, which is the point.
Instrument Fundamental range Character lives at Problem band What the problem sounds like
Kick drum 40 to 100 Hz 2 to 5 kHz (beater) 200 to 500 Hz Cardboard box. Thick but not deep, no punch through a busy mix.
Snare drum 100 to 250 Hz 2 to 5 kHz (crack) 400 to 900 Hz Ring and honk. A pitched tail that sits on top of every vocal line.
Rack toms 100 to 300 Hz 1 to 4 kHz (stick) 300 to 600 Hz Boxy. Toms that sound like tapping on a cabinet rather than a drum.
Floor tom 60 to 150 Hz 800 Hz to 3 kHz 250 to 500 Hz Woolly. Fills the low mids and swallows the bass guitar.
Hi-hat and cymbals 300 Hz to 1 kHz 4 to 15 kHz 6 to 10 kHz Splashy and fatiguing. Ear pain after twenty minutes of mixing.
Bass guitar, 4 string 41 to 400 Hz 700 Hz to 2.5 kHz 200 to 350 Hz Mud. Loud on big speakers, inaudible on a phone.
Bass guitar, 5 string 31 to 400 Hz 700 Hz to 2.5 kHz 30 to 45 Hz Invisible weight. Energy your monitors and your room cannot show you.
Synth bass 20 to 200 Hz 300 Hz to 3 kHz 20 to 40 Hz Wasted headroom. Sub content nothing in the chain reproduces.
Electric guitar 82 Hz to 1.3 kHz 1 to 5 kHz 800 Hz to 1.2 kHz Honk. A nasal midrange bark that never sits in the track.
Acoustic guitar 82 Hz to 1.3 kHz 2 to 12 kHz 80 to 250 Hz Boom. Body resonance near 100 Hz that fights kick and bass.
Piano 27.5 Hz to 4.2 kHz 1 to 12 kHz 200 to 400 Hz Thick and grey. The widest range of anything, so it collides with everything.
Male vocal 82 to 523 Hz 1 to 6 kHz 200 to 400 Hz Chesty and dull. Then sibilance at 5 to 7 kHz once you brighten it.
Female vocal 165 Hz to 1 kHz 2 to 8 kHz 2.5 to 4 kHz Harsh. Then sibilance at 6 to 10 kHz, higher than a male voice.
Violin 196 Hz to 3.5 kHz 2 to 15 kHz 2 to 4 kHz Scratch and edge. Bow noise pushed forward by any top-end boost.
Cello 65 Hz to 1 kHz 500 Hz to 8 kHz 200 to 400 Hz Congested. Overlaps the exact band a male vocal needs.
Double bass 41 to 400 Hz 700 Hz to 5 kHz 150 to 300 Hz Boomy and pitchless. Room modes print straight into the take.
Trumpet 165 Hz to 1.2 kHz 1 to 8 kHz 1 to 3 kHz Blatty. Painful on loud passages, thin when you cut it.
Trombone 82 to 700 Hz 500 Hz to 6 kHz 300 to 600 Hz Muddy mid weight that buries guitars.
Tuba 29 to 350 Hz 200 Hz to 2 kHz 100 to 250 Hz Undefined. All weight, no note, unless the room is large.
Spoken voice, male 85 to 180 Hz 1 to 5 kHz 100 to 300 Hz Proximity boom. The close-mic bass buildup that reads as amateur.
Spoken voice, female 165 to 255 Hz 2 to 6 kHz 200 to 400 Hz Muffled. Loses intelligibility before it loses weight.

Why is the fundamental almost never the loudest part of the sound?

Pluck the open low E on a bass guitar and the string vibrates at 41.2 Hz. That is the fundamental, and on most bass recordings it is not the loudest component of the note. The string also vibrates in halves at 82.4 Hz, in thirds at 123.6 Hz, in quarters at 164.8 Hz, and onward in whole-number multiples. Those are the harmonics, and on a bass the second and third are often stronger than the fundamental itself.

This is why the human ear can hear a bass line on a laptop speaker that reproduces nothing below 300 Hz. The brain reconstructs the missing fundamental from the harmonic series above it, an effect that has been understood for more than a century and that every mix engineer relies on without thinking about it. It is also why aggressive high-pass filtering on a bass track can leave the part perfectly audible on small speakers while gutting it on anything with real low end.

The practical consequence: when you reach for EQ, ask which zone you are in. A boost at 800 Hz on a bass guitar adds articulation because that is deep harmonic territory. The same boost on a male vocal adds nasal honk because 800 Hz sits in the first harmonic region of a voice whose fundamental is near 120 Hz. The frequency is identical. The musical meaning is not.

The version of this chart I actually use is written on a sticky note on the side of my monitor, and it has four numbers on it: 250, 400, 800 and 3k. Those are the four cuts I make most often, in that order, and each one has a specific job. 250 Hz is where guitars and vocals stack into mud. 400 Hz is where snares and toms go boxy. 800 Hz is guitar honk. 3 kHz is where everything gets harsh once the mix is loud. I do not sweep for problems any more, I check those four first, and roughly eight times out of ten one of them is the answer.

Which frequency bands do instruments fight over?

Masking is the real subject of this chart. Two instruments occupying the same band do not politely share it: the louder one hides the quieter one, and the quieter one contributes nothing but level. The collisions below are the ones that recur in almost every home recording.

The recurring collisions, and which side to move.
Band Who is fighting What you hear Usual fix
40 to 60 Hz Kick fundamental, synth sub, five string bass Woofy, undefined bottom that eats headroom Pick one owner. High-pass the other two above 60 Hz.
80 to 120 Hz Kick body, bass fundamental, acoustic guitar boom Thick low end with no pitch High-pass the acoustic at 100 Hz. It loses nothing.
200 to 400 Hz Almost everything in the arrangement Mud. The mix sounds smaller as you add tracks. Broad shelving cuts on rhythm parts, not the lead.
400 to 900 Hz Snare ring, tom boxiness, low guitar body Congestion. Nothing is clear but nothing is wrong. Narrow cuts at the ringing pitch on drums.
800 Hz to 1.2 kHz Electric guitar honk, vocal nasality Nasal. Both parts sound cheap. Cut the guitar. The vocal has to own this band.
2 to 5 kHz Vocal presence, snare crack, guitar attack, kick beater Harsh and tiring, and the vocal still gets buried Carve a 2 dB dip in the guitars where the vocal peaks.
5 to 10 kHz Vocal sibilance, cymbals, acoustic pick noise Hiss and spit De-ess the vocal at its own peak, not with a shelf.
10 to 16 kHz Air on everything, room noise, preamp hiss Fizz that makes a mix sound thin when loud One track gets air. Usually the lead vocal.

How does the room change what you record?

An instrument's frequency range is only half of what ends up in the file. The other half is what the room does to it. A room mode is a frequency whose half wavelength fits between two parallel surfaces, and in a typical spare bedroom the lowest one lands somewhere between 40 and 70 Hz. Look at the chart again: that is exactly where a kick drum fundamental, an open low E on a bass and the bottom octave of a piano all live.

An 11 ft wall resonates at 51.4 Hz. That is between the low E and F of a four string bass. Play a bass part in that room and one note in the line will be noticeably louder than its neighbours, not because the player hit it harder but because the room amplified it. Put a microphone in front of an amp in that room and the boost is now permanently printed into the track. Run your own dimensions through the room mode calculator and then compare the result with this chart. The overlap tells you which instruments your room is going to lie to you about.

Mid and high frequency problems are different in kind. Above roughly 300 Hz, small rooms stop behaving modally and start behaving as a collection of early reflections. Those reflections arrive a few milliseconds after the direct sound and produce comb filtering, a regularly spaced series of notches that reads as a phasey, hollow quality on acoustic guitar and drum overheads in particular. That is what first reflection point absorption fixes, and why 2 inch broadband panels at the mirror points change the sound of a room more than the same money spent anywhere else.

Which microphone suits which frequency range?

Microphone choice is partly a frequency question. A dynamic microphone has a heavier diaphragm than a condenser, which limits how fast it can follow high frequency detail but also makes it tolerant of high sound pressure. That tradeoff maps neatly onto the chart.

For sources whose important content is below about 5 kHz and whose level is high, a dynamic is usually the right answer. The Shure SM57 on a snare drum or a guitar cabinet is the canonical example: it captures the 200 Hz body and the 3 kHz crack, it rolls off the cymbal bleed above 10 kHz that you did not want anyway, and it survives 130 dB SPL without complaint.

For sources whose character is in the 5 to 15 kHz region, a condenser earns its keep. Acoustic guitar sparkle, cymbal shimmer and the air on a soft vocal all sit above where a typical dynamic stops being flat. A Audio-Technica AT2035 on an acoustic guitar captures string detail a dynamic simply does not resolve. The catch is that a condenser also captures the room at that level of detail, which is why untreated rooms flatter dynamics and punish condensers.

For a voice in a room you cannot treat, the Shure SM7B is the standard answer, and the reason is a frequency reason: its tight cardioid pattern and its deliberate presence peak let it deliver intelligibility in the 2 to 5 kHz band while rejecting the room reflections that would otherwise arrive with it. More on the tradeoff in the vocal microphone roundup and in the polar pattern chart.

Can your monitors even show you these frequencies?

This is the check people skip. If your monitors do not reproduce a band, you cannot mix it, and you will make bad decisions there by default. A pair of PreSonus Eris E3.5 pair, with isolation pads and cables with 3.5 inch woofers publishes a low frequency limit around 80 Hz. Look back at the chart: that is above the fundamental of every kick drum, above the bottom two thirds of a bass guitar's range, and an octave and a half above the lowest note on a piano.

That does not make small monitors useless. It makes them monitors you have to know the limits of. Mixing bass on 3.5 inch speakers means mixing the harmonic layer and trusting a meter, a reference track and a set of headphones for the fundamental layer. Stepping up to 5 inch monitors pushes the published limit down near 49 Hz, which covers the fundamental of most kick drums and everything above the low E of a bass.

The trap at the other end is buying more woofer than the room supports. An 8 inch monitor that reaches 38 Hz put into a room whose lowest axial mode is 56 Hz produces an octave of energy the room cannot resolve, and what you hear at the desk is the room's response rather than the mix. The monitor size by room size chart works through the matching, and the small room monitor roundup covers the models.

How do you use this chart while actually mixing?

Not by boosting. The most common misuse of a frequency chart is treating it as a shopping list of boosts, which ends with every track boosted in its character band and a mix that is louder and no clearer. Use it as a subtraction map instead.

  1. Decide who owns each band before you touch an EQ. One instrument owns 40 to 80 Hz. One owns 2 to 5 kHz. Write it down if the arrangement is dense.
  2. High-pass everything that does not own the bottom. An acoustic guitar high-passed at 100 Hz loses nothing you can hear in a full mix, and gives back headroom that the kick and bass can use. This is the single highest-yield move in the list.
  3. Find the problem by sweep, not by chart. Boost a narrow band by 8 dB, sweep it until the sound becomes unpleasant, then cut at that exact frequency. The chart tells you where to start sweeping so you are not hunting across ten octaves.
  4. Cut the competitor, not the star. If the vocal is buried at 3 kHz, dip the guitars at 3 kHz rather than boosting the vocal. The mix stays the same size and the vocal steps forward.
  5. Check the harmonic layer alone. Play the mix through a phone speaker. If the arrangement collapses, you have leaned too hard on fundamentals that most listeners will never hear.

The mistake that cost me the most time as a beginner was mixing bass with my ears rather than with the chart and a meter. My room had a strong mode near 50 Hz, so bass parts always sounded enormous at the desk, and I would pull the low end down until it felt right. Every one of those mixes came back from the car sounding thin and gutless. The fix was not a plugin. It was knowing that my room boosted a specific band, that the bass fundamental lived in it, and that I therefore could not trust what I heard there. I now set bass level with a reference track and a spectrum analyser and only use my ears for the harmonic region above 300 Hz, where the room is honest.

What are the useful reference frequencies to memorise?

A short list carries most of the load. These are the anchors that make the rest of the chart easy to reason about, and they are worth committing to memory.

Musical pitch anchors, equal temperament at A4 = 440 Hz.
Note Frequency Why it matters
B030.9 HzLow B on a five string bass. Below most monitors.
E141.2 HzOpen low E, four string bass. The bottom of most mixes.
A027.5 HzLowest note on a piano. Felt, rarely heard.
E282.4 HzOpen low E, guitar. Bass fundamental in a rock mix.
A2110 HzCommon acoustic guitar body resonance region.
C3130.8 HzLowest viola note. Male vocal comfort zone.
E3164.8 HzLowest concert pitch on a Bb trumpet.
A4440 HzTuning reference. The centre of the honk zone.
C5523.3 HzTop of a comfortable male vocal range.
C61046.5 HzTop of a typical female vocal range.
E61318.5 HzHighest fretted note on a 24 fret guitar.
C84186 HzHighest note on a piano. Still not the top of its spectrum.

Two facts from this table do more work than the rest combined. First, the entire fundamental range of a rock arrangement fits between roughly 40 Hz and 1.3 kHz, which is five octaves, while the full audible spectrum is ten. Everything above 1.3 kHz is harmonics, noise and air. Second, the middle of the piano keyboard sits around 260 Hz, right inside the mud zone, which is why piano-driven arrangements need more low mid discipline than guitar-driven ones.

Where this chart connects to the rest of the site

Frequently asked questions

What frequency is a kick drum?

A kick drum fundamental sits between about 40 and 100 Hz, with most modern pop and rock kicks tuned so the main body lands near 60 Hz. That is only half the sound. The beater attack that lets a kick cut through a mix lives between 2 and 5 kHz, and the region between 200 and 500 Hz is where a kick picks up cardboard boxiness. You shape a kick by working three bands, not one.

What is the frequency range of a bass guitar?

A standard four string bass in E standard has a lowest fundamental of 41.2 Hz on the open low E, and the highest fretted fundamental on most necks lands near 400 Hz. A five string with a low B drops the bottom to 30.9 Hz. Everything you hear as definition and note articulation sits an octave or two higher, roughly 700 Hz to 2.5 kHz, which is why a bass can be perfectly audible on a phone speaker that reproduces nothing below 300 Hz.

Where does mud live in a mix?

Between roughly 200 and 400 Hz. Almost every instrument in a typical arrangement has energy there: the body of an acoustic guitar, the low end of a vocal, the shell tone of a snare, the second harmonic of a bass note, and the boxy part of a kick. Individually each is fine. Stacked, they sum, and the mix loses clarity without any single track sounding wrong when you solo it.

What frequency is sibilance?

Sibilance is the sharp hiss on S, T and CH sounds, and it lives between about 5 and 10 kHz. Male voices typically peak lower in that window, around 5 to 7 kHz. Female voices typically peak higher, around 6 to 10 kHz. Finding the exact frequency matters more than the amount of reduction: sweep a narrow boost until the S sound becomes painful, then set a de-esser there rather than pulling a wide band out of the whole top end.

Do instruments produce frequencies above their highest note?

Yes, and this is the single most misunderstood thing about frequency ranges. The highest note a violin plays has a fundamental near 3.5 kHz, but the instrument radiates useful harmonic energy past 15 kHz. A bass guitar tops out around 400 Hz in fundamentals and still produces content at 3 kHz. Fundamentals set the pitch. Harmonics set the character, and they are what most EQ decisions actually operate on.

Why does my mix sound different on small speakers?

Because a small speaker reproduces almost none of the fundamental range and all of the harmonic range. A laptop speaker rolls off below roughly 300 Hz, so a bass line survives only through its harmonics. If you mixed the bass by its fundamental and cut the harmonics as clutter, the part disappears entirely on small playback. Checking a mix on a phone is not a gimmick, it is checking whether the harmonic layer carries the arrangement on its own.

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